Had instancing (called 'crisis zones') way before any other MMG had put it in action, and was shaping up to be quite cool. It was a class based game with some very fun classes for each side. but get it off rails and with multiple players at once. Those of you that had a chance to play Panzer Dragoon RPG (or Orta's boss battles) can get a vague idea of how combat would play. The design was centered around movement, range, and abilities / vulnerabilities. It was an MMORPG for those that didn't want to just stand there and beat on something while numbers floated off to tell you what was going on. C&C universe (Tiberian setting), Zelda ease of play, Counterstrike-like tactical battles. I don't think it would hurt to say a little, since that project is very, very dead.Ĭontinuum was a MMORPG type game that was (I always used this to describe it) 'C&C meets Zelda meets Counterstrike'. 'Did Continuum should be Tiberian Twilight expansion or stand alone 4th part of Tiberian serie ?'Ĭontinuum, was another addition to the C&C Tiberian storyline. Attach signature (signatures can be changed in profile)